
HR.
BUT A SLOT?
okay but what does she actually do?
scroll. keep ruining it ↓WHERE IS THE GAME?
USEFULcandidate showed basic judgement
WHAT DOES
HR ACTUALLY
DO?
now we're getting somewhere.
THE HIRING
LOOP.
- 01CV PILE
LANDS↓ - 02SHE REJECTS
HALF↓ - 03SURVIVORS GET
SHORTLISTED↓ - 04FINAL
INTERVIEW
CVs are not the decoration.
CVs are the feature.


THE
HR AGENT.
THE HIRING PROCESSBECOMES THE FEATURE.
The character explains the mechanic. The symbols feed it. The whole world now knows what game it belongs to.
LOCKED.
THAT'S
THE JOB.
A moodboard is not the job. The job is finding the thought that makes the mechanic, character and visual world click. Then I build enough to prove the thing is actually fun.
the polished art comes later.first the idea has to survive.
ANYWHERE
FROM THIS…
THE GAME HIDING IN IT.
NOT A DECK
FULL OF VIBES.
A GAME.
Your team gets a game they can play, pull apart and make an actual production decision on. No polite nodding at slides required.
- 01The sentence the player should understand
- 02The feature flow, without waving my hands around
- 03The cast, symbols and world
- 04What the interface, animation and sound need to do
- 05A playable browser prototype. Yes, an actual build
- 06A handoff production can pick up
I build the creative game. A publishing or production partner brings the maths, balancing, platform integration, certification, QA and distribution. That is the machinery that turns it into a release.

GOOD.
THROW IT IN.
Send the rough sentence. The overworked theme. The mechanic with no face. We'll find the game.
Start the trouble