Early pencil explorations for The HR Agent
STUPID IDEA #47

HR.
BUT A SLOT?

okay but what does she actually do?

scroll. keep ruining it ↓
THESE ARE COSTUMES.
WHERE IS THE GAME?
TEMPORARILY
USEFULcandidate showed basic judgement
WAIT.

WHAT DOES
HR ACTUALLY
DO?

helps peopleJUDGES THEM.REJECTS THEM.MAKES THEM WAIT.
mean. clear. visual.
now we're getting somewhere.
THE ACTUAL GAME

THE HIRING
LOOP.

  1. 01CV PILE
    LANDS
  2. 02SHE REJECTS
    HALF
  3. 03SURVIVORS GET
    SHORTLISTED
  4. 04FINAL
    INTERVIEW

CVs are not the decoration.
CVs are the feature.

Finished visual and game direction for The HR Agent
The finished HR Agent character
FROM ONE BAD THOUGHT

THE
HR AGENT.

THE HIRING PROCESS
BECOMES THE FEATURE.

The character explains the mechanic. The symbols feed it. The whole world now knows what game it belongs to.

CONCEPT
LOCKED.
THAT WHOLE JOURNEY?

THAT'S
THE JOB.

A moodboard is not the job. The job is finding the thought that makes the mechanic, character and visual world click. Then I build enough to prove the thing is actually fun.

the polished art comes later.
first the idea has to survive.
WHAT YOU CAN BRING

ANYWHERE
FROM THIS…

“HR?”A stupid seed
“We need a feature.”A product problem
“This theme feels dead.”A creative rescue
“Surprise us.”A blank page
…AND CRUDE CHAOS FINDS
THE GAME HIDING IN IT.
WHAT LANDS ON YOUR DESK

NOT A DECK
FULL OF VIBES.
A GAME.

Your team gets a game they can play, pull apart and make an actual production decision on. No polite nodding at slides required.

CRUDE CHAOS // CREATIVE HANDOFF
  1. 01The sentence the player should understand
  2. 02The feature flow, without waving my hands around
  3. 03The cast, symbols and world
  4. 04What the interface, animation and sound need to do
  5. 05A playable browser prototype. Yes, an actual build
  6. 06A handoff production can pick up
PRODUCTION BOUNDARY

I build the creative game. A publishing or production partner brings the maths, balancing, platform integration, certification, QA and distribution. That is the machinery that turns it into a release.

The HR Agent
GOT A STUPID IDEA?

GOOD.
THROW IT IN.

Send the rough sentence. The overworked theme. The mechanic with no face. We'll find the game.

Start the trouble