stupid_idea_to_actual_game.bmp // CHAOS PAINT
Slot concept & creative design

BRING A THEME.
A MECHANIC.
OR NOTHING AT ALL.

Give me a brief, half a mechanic or a sentence someone wrote in the meeting as a joke. I turn it into a slot with a clear hook, a cast, a feature system, art direction and, if it helps, a playable build.

Throw me the brief
Commissioned work

IDEAS YOUR TEAM CAN
ACTUALLY BUILD.

The point is not six folders and a moodboard. It is one game idea that still makes sense when production starts pulling it apart.

01

Original concepts

The sentence that makes someone lean forward. Theme, hook and the mechanical reason this game needs to exist.

02

Feature architecture

What happens, when it happens, why the player cares and how the game keeps escalating.

03

Cast & world

Characters with an actual job in the mechanic, plus the symbols, places and bad jokes around them.

04

Art direction

A visual language the whole team can follow without every asset drifting into a different game.

05

Playable pitch demos

A browser build people can play, argue about and approve without pretending a deck is the same thing.

06

Creative rescue

For themes that look fine, mechanics that work fine and games nobody remembers five minutes later.

The idea doing the work

THE THEME
IS THE MECHANIC.

DUEL II game screen
01 // CASE STUDY

DUEL II

The board becomes the arena

Combat is not a skin on top of a familiar feature. The portraits become fighters, the board becomes the arena, and their movement creates the event.

MISCAST game screen
02 // CASE STUDY

MISCAST

A win becomes a performance

The win waits because Fizzle is busy ruining it. His walk, spell and mistake are the feature. The celebration is not pasted on afterwards.

MOP TIL YOU DROP game screen
03 // CASE STUDY

MOP TIL YOU DROP

The feature makes the problem worse

Progress does not hand the cleaner a nicer job. It gives him a bigger mess, more destruction and another reason to regret turning up.

How I get there

FIND IT.
BUILD IT.
PROVE IT.

  1. 01
    Find the sentence

    What does the player see, understand and wait for?

  2. 02
    Make everything answer to it

    Mechanic, feature flow, cast, art and the moments worth remembering.

  3. 03
    Put it in people's hands

    A clear design package and, when useful, a playable pitch build.

Crude Chaos
Got half an idea?

PERFECT.
SEND IT OVER.

Send the brief. Or send the sentence nobody else knew what to do with.

Start the trouble →