Original concepts
The sentence that makes someone lean forward. Theme, hook and the mechanical reason this game needs to exist.
Give me a brief, half a mechanic or a sentence someone wrote in the meeting as a joke. I turn it into a slot with a clear hook, a cast, a feature system, art direction and, if it helps, a playable build.
Throw me the briefThe point is not six folders and a moodboard. It is one game idea that still makes sense when production starts pulling it apart.
The sentence that makes someone lean forward. Theme, hook and the mechanical reason this game needs to exist.
What happens, when it happens, why the player cares and how the game keeps escalating.
Characters with an actual job in the mechanic, plus the symbols, places and bad jokes around them.
A visual language the whole team can follow without every asset drifting into a different game.
A browser build people can play, argue about and approve without pretending a deck is the same thing.
For themes that look fine, mechanics that work fine and games nobody remembers five minutes later.

Combat is not a skin on top of a familiar feature. The portraits become fighters, the board becomes the arena, and their movement creates the event.

The win waits because Fizzle is busy ruining it. His walk, spell and mistake are the feature. The celebration is not pasted on afterwards.

Progress does not hand the cleaner a nicer job. It gives him a bigger mess, more destruction and another reason to regret turning up.
What does the player see, understand and wait for?
Mechanic, feature flow, cast, art and the moments worth remembering.
A clear design package and, when useful, a playable pitch build.

Send the brief. Or send the sentence nobody else knew what to do with.
Start the trouble →