one_man_army.txt // CHAOS PAINT
About the studio

ONE PERSON.
TOO MANY
IDEAS.

Crude Chaos is me, Marwen. I make original iGaming slots, design concepts for other teams and obsess over the bit where character and mechanic become the same thing.

ABOUT // 01
The relevant backstory

MUSIC. ENTERTAINMENT.
THEN I FOUND SLOTS.

I came into games through music and entertainment, which turns out to be useful. I already thought in rhythm, tension, timing, performance and audience.

That instinct is everywhere in the work: the pause before a reveal, the pace of a feature, the sound of something going wrong and the moment a character stops being a symbol and takes over the screen. That is the background. The games are still the point.

How I work

ONE BRAIN AT THE CENTRE.
EXTRA BRAINS WHEN NEEDED.

01

Slot concept

I start with the thing a player can understand in one sentence. If that sentence is boring, adding twelve features will not save it.

02

Game direction

Mechanics, timing, character behaviour and presentation get designed together. Personality does not arrive later with a glue gun.

03

Art & cabinet direction

Symbols, interface, animation and sound should look like they belong to the same slightly damaged universe.

04

Production handoff

I keep the creative spine clear, scope the handoff properly and bring in specialists when the game needs them.

The publishing bit

I BRING THE GAME.
YOU HELP IT SURVIVE REALITY.

I am looking for partners who can see the value in a strong, unusual idea. They also need the maths, compliance, production, integration and reach to turn it into a release without sanding off the reason it was interesting.

How I'd work with a publisher