The games shelf
FINISHED.
FOCUSED.
PLAYABLE.
No showreels. No fake spin buttons. These are the public demos. Open one and play the actual game.
01PLAY DEMO ↗Crude Chaos original // playable demoDUEL II
THE BOARD IS THE ARENA.Land matching portraits and those fighters charge up. Land enough and they climb out of the symbols, take positions and turn the board into an arena.
- CHARACTER COMBAT
- MOVEMENT
- TUMBLE
Launch game ↗
02PLAY DEMO ↗Crude Chaos original // playable demoMISCAST
HIS MISTAKES ARE WHAT PAY YOU.A winning line does not pay and disappear. Fizzle walks it, casts on it, breaks it, changes it and only then lets you have the money.
- 6×5 LINES
- DEFERRED WINS
- FIVE FEATURES
Launch game ↗
03PLAY DEMO ↗Crude Chaos original // playable demoMOP TIL YOU DROP
CLEANING WAS A BAD IDEA.Every step up the feature ladder gives the cleaner a bigger mess and a worse day. The destruction is the progression.
- FEATURE LADDER
- DESTRUCTION
- HIGH VOLATILITY
Launch game ↗ Like the brain behind them?
I ALSO MAKE GAMES
FOR OTHER TEAMS.
The hook, mechanic, cast, feature flow, art direction and, when it helps, a playable pitch build.
See what I can build →