
DUEL II
Match enough portraits and the fighters stop being symbols. They climb onto the board and start hitting each other. As they should.
PLAY DEMO ↗Slots where the characters aren't wallpaper. They fight, fail, spill things and run the feature.
These three are ready to play. Everything unfinished, broken or held together with tape stays in my private lab.

Match enough portraits and the fighters stop being symbols. They climb onto the board and start hitting each other. As they should.
PLAY DEMO ↗
Fizzle cannot pay a win quietly. He walks into it, casts the wrong spell and somehow makes the whole thing better.
PLAY DEMO ↗
A cleaner, a filthy dungeon and a job that gets worse every time the feature moves up. Sensible people would leave.
PLAY DEMO ↗Give me a theme, a mechanic or one terrible sentence. I'll find the game in it, build the cast, shape the feature and make something you can actually play.
If the character can be swapped for a pirate, a fruit or a shiny gem and nothing changes, the idea isn't done. The character should be the reason the game works.
WHO IS BEHIND THIS? →
*she absolutely does notGot a title to publish, a slot that needs a brain, or a blank page causing problems?
GET IN TOUCH →