He has dog-eared a few pages. Pick one and he will open the book straight there. Every entry pays back the same as an ordinary spin — balance 1000.00
Clusters, not lines. Five or more of the same symbol touching each other
up, down, left or right is a win. Wild wands join any cluster.
The Cast. Before anything pays, Fizzle aims at the biggest cluster and the
bolt walks it — cells fizzle, upgrade, spread, scorch into wilds, or misfire.
The board you end up with is the board that pays.
The Backfire. When a cluster pays, it is destroyed — and so is
every other symbol of that kind anywhere on the board. Everything above
falls in and it can go again.
Spell Surge. Misfires drop surge orbs. They do not tick up every tumble —
they land when they land. The total multiplies the whole sequence at the end.
The Wrong Page. Three grimoires opens one of six bonuses. Three more
during a bonus turns the page again and adds spins.
The Spill. One of the six is a hold & win on a bigger 7×6 board. He knocks
the shelf over, bottles land and stick, and three respins reset every time a new one
falls. The cast fires at the locked bottles between respins — doubling one, spilling it
into an empty space, scorching a fresh one somewhere else, or misfiring a whole row
up by half. Fill all 42 and he clears the shelf: +1,000×.
Max win 10,000×.
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